AI Insights · Timothy · June 2022
Top 5 Tabletop Board Games on Android in Algeria: Q2 2022
In Q2 2022, the top 5 tabletop board games on Android in Algeria showed varying trends in downloads, revenue, and active users, with some apps experiencing significant growth.
During the second quarter of 2022, the top 5 tabletop board games on the Android platform in Algeria exhibited diverse performance metrics. Here’s a breakdown of their trends in weekly downloads, revenue, and active users.
Yalla Ludo - Ludo&Domino experienced notable fluctuations in weekly downloads, starting at around 14K in late March and peaking at approximately 135K in mid-April. Weekly revenue saw a gradual increase, reaching its highest at about $318 in early June. The app maintained a strong user base, with weekly active users growing from 233K at the start of the quarter to nearly 320K by the end of June.
TopTop: Games&Chat showed a steady climb in weekly downloads, beginning at 3.1K in late March and rising to nearly 11.8K by the end of June. Weekly revenue remained relatively low but saw a slight increase towards the end of the quarter. The app’s weekly active users grew from around 51K to over 70K, indicating a consistent rise in user engagement.
Chess - Play and Learn had modest weekly downloads, averaging around 40 per week. Weekly revenue remained minimal but showed some growth, peaking at $18 in late June. The app’s weekly active users increased gradually from 1.1K in late March to approximately 1.3K by the end of June.
MONOPOLY exhibited minimal activity in terms of both downloads and revenue. Weekly revenue remained low throughout the quarter, with no significant peaks. Due to the lack of download data, it’s challenging to assess the app’s user engagement accurately.
Ludo Club - Dice & Board Game saw a varied trend in weekly downloads, starting at around 10.9K in late March and fluctuating throughout the quarter, peaking at about 15.1K in early April. Weekly revenue remained low, with occasional small increases. The app’s weekly active users began at approximately 332K and ended the quarter slightly lower at around 287K.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower’s platform.